Might
16
Range
1
Копьё с силой 16 и дальностью 1. В начале хода даёт соседним союзникам Atk +3 на 1 ход.
Атрибутные ковки Atk, Spd, Def и Res повышают бонус до +4, а эффектная ковка ещё
и гарантирует повторную атаку, если герой начинает бой с HP от 90%.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. |
| Atk | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
| Def | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
| Res | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
| Effect | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. |
| Spd | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |