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Silver of Dawn

暁星の輝き

Might
14
Range
2

Том с силой 14 и дальностью 2. Эффективен против брони и конницы, ускоряет Special
(отсчёт -1). Союзники в пределах 2 клеток могут переместиться к герою, а в начале
фазы противника он и они восстанавливают 10 HP, штрафы обращаются в бонусы
и отменяются два эффекта Penalty. При HP от 25% в начале боя снижает противнику
Atk/Res на 6, отменяет его бонусы к ним и добавляет урон до +15 по числу союзников рядом.

Формы и ковки

Ковка Might Эффект
— 14 Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit. After start-of-turn effects trigger on enemy phase, converts penalties on unit and allies within 2 spaces of unit into bonuses, and also, neutralizes two【Penalty】effects on unit, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).