Might
16
Range
1
Меч с силой 16 и дальностью 1. При преимуществе в треугольнике оружия повышает Atk
на 20%, при невыгодном положении снижает на 20%. Есть атрибутные ковки Atk, Spd, Def
и Res; эффектная ковка в начале хода даёт союзникам в пределах 2 клеток Spd +6 на 1 ход,
если их типов перемещения в команде не больше двух.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Atk | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Def | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Res | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Effect | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
| Spd | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |