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Silverbrand

真銀の聖剣

Might
16
Range
1

Меч с силой 16 и дальностью 1. При преимуществе в треугольнике оружия повышает Atk
на 20%, при невыгодном положении снижает на 20%. Есть атрибутные ковки Atk, Spd, Def
и Res; эффектная ковка в начале хода даёт союзникам в пределах 2 клеток Spd +6 на 1 ход,
если их типов перемещения в команде не больше двух.

Формы и ковки

Ковка Might Эффект
— 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Atk 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Def 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Res 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Effect 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.