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Snaking Bow+

巳年の弓+

Might
12
Range
2

Лук с силой 12 и дальностью 2. Эффективен против летающих противников. Если герой
начинает бой или рядом (в пределах 2 клеток) есть союзник, даёт Atk/Spd/Def/Res +5
и наносит урон в размере 10% Atk; при срабатывании Special отменяет снижающие урон
на процент эффекты противника. Есть атрибутные ковки Atk, Spd, Def и Res.

Формы и ковки

Ковка Might Эффект
— 12 Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Atk 12 Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Def 12 Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Res 12 Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Spd 12 Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).