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Snide Bow

冷笑の遊弓

Might
14
Range
2

Лук с силой 14 и дальностью 2. Эффективен против летающих противников; при HP от 25%
в начале боя даёт Atk/Spd +5 и +7 урона. Есть атрибутные ковки Atk, Spd, Def и Res,
а эффектная ковка при начале боя героем или союзнике рядом снижает противнику Spd/Def
на 5 и ещё на удвоенный его бонус к ним.

Формы и ковки

Ковка Might Эффект
— 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Atk 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Def 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Res 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Effect 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe during combat and inflicts penalty on foe's Spd/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently.
Spd 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.