Might
14
Range
2
Лук с силой 14 и дальностью 2. Эффективен против летающих противников. После боя,
если герой атаковал, наносит 7 урона цели и противникам в пределах 2 клеток от неё
и снижает им Atk/Spd на 7. Есть атрибутные ковки Atk, Spd, Def и Res; эффектная ковка
при HP от 50% даёт Atk/Spd +4, а при партнёре по поддержке в пределах 2 клеток
лишает противника контратаки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |
| Atk | 14 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |
| Def | 14 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |
| Res | 14 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |
| Effect | 14 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack. |
| Spd | 14 | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |