Might
16
Range
1
Меч с силой 16 и дальностью 1. Если HP героя не больше 50% и он начинает бой,
он делает повторную атаку до контратаки противника. Атрибутные ковки Atk, Spd, Def
и Res повышают порог HP до 75%, а эффектная ковка ещё гарантирует повторную атаку
начавшему бой герою с HP не больше 75%, если противник может контратаковать.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Atk | 16 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Def | 16 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Res | 16 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Effect | 16 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. |
| Spd | 16 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |