Might
16
Range
1
Меч с силой 16 и дальностью 1. Ни герой, ни противник не могут контратаковать.
Есть атрибутные ковки Atk, Spd, Def и Res, а эффектная ковка при начале боя героем
даёт Atk/Spd +5 и заряжает Special на 1 за каждую его атаку.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Unit and foe cannot counterattack. |
| Atk | 16 | Unit and foe cannot counterattack. |
| Def | 16 | Unit and foe cannot counterattack. |
| Res | 16 | Unit and foe cannot counterattack. |
| Effect | 16 | Unit and foe cannot counterattack. If unit initiates combat, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
| Spd | 16 | Unit and foe cannot counterattack. |