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Sonic Sword

ソニックソード

Might
16
Range
1

Меч с силой 16 и дальностью 1. Эффективен против летающих противников, считает урон
по меньшему из Def и Res, даёт Atk/Spd/Def/Res +5 и +20 урона. Открывает Style
с атакой на расстоянии 2. Есть атрибутные ковки Atk, Spd, Def и Res, а эффектная ковка
добавляет Canto (Rem. +1; Min 2), бонусы +5 герою и союзникам в 3 рядах или столбцах
и снижение урона от атак на 15.

Формы и ковки

Ковка Might Эффект
— 16 Effective against flying foes. Calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials). Unit can use the following【Style】: ――――――― Range: 2 Style ――――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
Atk 16 Effective against flying foes. Calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials). Unit can use the following【Style】: ――――――― Range: 2 Style ――――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
Def 16 Effective against flying foes. Calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials). Unit can use the following【Style】: ――――――― Range: 2 Style ――――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
Res 16 Effective against flying foes. Calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials). Unit can use the following【Style】: ――――――― Range: 2 Style ――――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
Effect 16 Effective against flying foes. Calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials). Unit can use the following【Style】: ――――――― Range: 2 Style ――――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. Enables【Canto (Rem. +1; Min 2)】. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 and neutralizes penalties during combat, and if unit's or ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's or ally's follow-up attacks. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
Spd 16 Effective against flying foes. Calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials). Unit can use the following【Style】: ――――――― Range: 2 Style ――――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

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