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Soulful Lance

強面の怖槍

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Противникам в 3 рядах или столбцах от героя снижает
Atk/Spd/Def/Res на 5, ослабляет их защитные эффекты и отнимает заряд Special.
Если бой начинает противник или его HP не меньше 75%, отменяет штрафы героя.
Есть атрибутные ковки Atk, Spd, Def и Res, а эффектная ковка при тех же условиях
даёт Atk/Spd/Def/Res +5, урон и защиту по 20% Def.

Формы и ковки

Ковка Might Эффект
— 16 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat.
Atk 16 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat.
Def 16 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat.
Res 16 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat.
Effect 16 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).
Spd 16 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat.