Might
16
Range
1
Копьё с силой 16 и дальностью 1. Даёт Atk +3, контратаку независимо от дальности
и в начале хода при HP от 25% даёт герою и союзникам в пределах 2 клеток Atk/Def +6.
Бонусы отменяются у противника, а в бою герой получает бонус до +14 по числу
противников в 3 рядах или столбцах и урон с защитой по 10% Atk.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Atk+3. Unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25%, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Atk/Def+6, "neutralizes 'effective against flying' bonuses," and "neutralizes foe's bonuses during combat." At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Atk during combat (excluding area-of-effect Specials). |