Might
12
Range
2
Том с Mt 12 и дальностью 2. В начале фазы даёт герою и союзникам в пределах 2 клеток
Atk/Res +6, Preempt Pulse и отмену бонусов противника в бою. Сам герой получает
Atk/Spd/Def/Res +5, наносит +20 урона и получает на 10 меньше. Preempt Pulse уменьшает
отсчёт Special на 1 перед первой атакой. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 12 | At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Atk | 12 | At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Def | 12 | At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Res | 12 | At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Spd | 12 | At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |