Might
14
Range
2
Посох с Mt 14 и дальностью 2, считает урон как у обычного оружия. После боя, если герой
атаковал, сбрасывает Special цели и противников в пределах 2 клеток от неё и накладывает
на них Guard. В начале боя, если HP героя не ниже 25%, даёт Atk/Spd/Def/Res +4.
Эффектная ковка добавляет Atk/Spd/Def/Res +4 рядом с союзником, снижает Atk/Spd на 6
после боя и даёт союзникам в пределах 2 клеток Def/Res +6 и 7 HP.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Effect | 14 | Calculates damage from staff like other weapons. After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, after combat, if unit attacked, inflicts Atk/Spd-6 on target and foes within 2 spaces of target through their next actions. Grants Def/Res+6 to allies within 2 spaces of unit during combat and restores 7 HP to those allies after combat. |