Might
14
Range
2
Том с Mt 14 и дальностью 2, ускоряет Special на 1. В начале 1-го хода уменьшает отсчёт
Special на 1. В начале боя, если HP героя не ниже 25%, даёт Atk/Res +6 и отключает
навыки героя и противника, меняющие приоритет атаки. Ковки уменьшают отсчёт каждый ход,
пока он на максимуме. Эффектная ковка при начале боя или союзнике в пределах 2 клеток
даёт Atk/Res +5, гарантированную повторную атаку, урон 15% Res и снижение урона от
первой атаки противника на 30%.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. |
| Def | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. |
| Res | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%. |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority. |