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Survivalist Bow

生存本能の弓

Might
14
Range
2

Лук с Mt 14 и дальностью 2, ускоряет Special на 1; эффективен против летающих. Если
рядом нет союзника, даёт Atk/Spd +6, а при HP противника не ниже 80% противник не
контратакует. Ковки заменяют условие на «герой начинает бой или рядом не больше одного
союзника» и добавляют отсчёт Special −1 перед первой атакой. Эффектная ковка ещё снижает
Spd/Def на 7 и накладывает Sabotage на ближайших противников.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack.
Atk 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack.
Def 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack.
Res 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack.
Effect 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7 and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Spd 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack.