Might
16
Range
1
Меч с Mt 16 и дальностью 1. Даёт Atk +3 и Canto (Rem. +1; Min 2). Противники в
пределах 3 рядов и 3 столбцов вокруг героя теряют по 5 Atk/Spd/Def, не могут
ускорять зарядку Special и подвергаются гарантированным повторным атакам. В начале
боя при HP героя не ниже 25% он получает бонус к Atk/Spd/Def/Res (число таких
противников × 3, максимум 9), наносит дополнительный урон и снижает получаемый на
25% Def (если HP противника не ниже 50%) или на 15% Def.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Atk+3. Enables【Canto (Rem. +1; Min 2)】. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) |