Might
16
Range
1
Копьё с Mt 16 и дальностью 1. Эффективно против броневых противников. В начале боя
при HP не ниже 25% герой получает в бою Atk/Def +5. Эффектная ковка добавляет: если
рядом в пределах 3 клеток партнёр по Support или его HP не выше 80%, герой получает
Atk/Def +7, а противник не делает повторную атаку. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. |
| Atk | 16 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. |
| Def | 16 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. |
| Res | 16 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. |
| Effect | 16 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. If unit is within 3 spaces of support partner or support partner's HP ≤ 80%, grants Atk/Def+7 to unit during combat and foe cannot make a follow-up attack. |
| Spd | 16 | Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. |