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Sworn Lance

騎士の誓いの槍

Might
16
Range
1

Копьё с Mt 16 и дальностью 1. Эффективно против броневых противников. В начале боя
при HP не ниже 25% герой получает в бою Atk/Def +5. Эффектная ковка добавляет: если
рядом в пределах 3 клеток партнёр по Support или его HP не выше 80%, герой получает
Atk/Def +7, а противник не делает повторную атаку. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat.
Atk 16 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat.
Def 16 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat.
Res 16 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat.
Effect 16 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. If unit is within 3 spaces of support partner or support partner's HP ≤ 80%, grants Atk/Def+7 to unit during combat and foe cannot make a follow-up attack.
Spd 16 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat.