Might
9
Range
2
Кинжал с Mt 9 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1), даёт Spd
+4, но снижает Def/Res на 4; если герой начинает бой, атакует дважды. После боя
снижает Def/Res на 7 у цели и противников в пределах 2 клеток. Ковки усиливают бонус
до Atk/Spd +6; эффектная ковка ещё ослабляет Spd/Def на 5 у противников в 3 рядах и
3 столбцах и добавляет урон в размере 20% Spd.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 9 | Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Atk | 9 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+6. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6) and disables skills of all foes excluding foe in combat during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Def | 9 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+6. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6) and disables skills of all foes excluding foe in combat during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Res | 9 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+6. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6) and disables skills of all foes excluding foe in combat during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Effect | 9 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+6. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6) and disables skills of all foes excluding foe in combat during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. For foes within 3 rows or 3 columns centered on unit, inflicts Spd/Def-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Spd | 9 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+6. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6) and disables skills of all foes excluding foe in combat during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |