Might
14
Range
2
Том с Mt 14 и дальностью 2. Эффективен против брони и конницы, даёт Res +3. Если
броневой или конный противник использует лук, кинжал, магию или посох, снижает урон
от его первой атаки на 30%. Ковки распространяют снижение на любого такого
противника, а эффектная ковка при HP не ниже 50% даёт Atk/Res +5 и гарантированную
повторную атаку.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. |
| Atk | 14 | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. |
| Def | 14 | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. |
| Res | 14 | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. |
| Effect | 14 | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. |
| Spd | 14 | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. |