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Thani

セイニー

Might
14
Range
2

Том с Mt 14 и дальностью 2. Эффективен против брони и конницы, даёт Res +3. Если
броневой или конный противник использует лук, кинжал, магию или посох, снижает урон
от его первой атаки на 30%. Ковки распространяют снижение на любого такого
противника, а эффектная ковка при HP не ниже 50% даёт Atk/Res +5 и гарантированную
повторную атаку.

Формы и ковки

Ковка Might Эффект
— 14 Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%.
Atk 14 Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat.
Def 14 Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat.
Res 14 Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat.
Effect 14 Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack.
Spd 14 Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat.

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