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Thökk

セック

Might
14
Range
2

Посох с Mt 14 и дальностью 2. Урон считается как у обычного оружия. В начале хода,
если HP противника не выше HP героя минус 3, он стоит на одной линии с героем и бьёт
луком, кинжалом, магией или посохом, то не может переместиться дальше чем на 1
клетку. Эффектная ковка снижает Atk на 7 с Stall или Res на 7 с Gravity у
противников с меньшим HP, накладывает Guard и при HP не ниже 25% даёт Atk/Spd +4.

Формы и ковки

Ковка Might Эффект
— 14 Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
Effect 14 Calculates damage from staff like other weapons. At start of turn, inflicts Atk-7 and【Stall】on sword, lance, axe, dragonstone, and beast foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts Res-7 and【Gravity】 on bow, dagger, magic, and staff foes with HP < unit's HP in cardinal directions through their next actions. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. 【Gravity】 Restricts target's movement to 1 space through its next action. At start of turn, inflicts【Guard】on foes on the enemy team with the lowest Spd and any foes within 1 space of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)