Might
16
Range
1
Меч с Mt 16 и дальностью 1. Даёт Spd +3. Если HP противника не ниже 50%, герой
получает в бою Atk/Spd +5, отменяет помехи своей повторной атаке и при начале боя
делает повторную атаку до контратаки. Ковки добавляют в начале хода при HP не ниже
25% Atk/Spd +6 и Treachery герою и союзникам в пределах 2 клеток; эффектная ковка
ещё даёт Atk/Spd/Def/Res +5, урон в размере 20% Spd и Potent Follow.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Atk | 16 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |
| Def | 16 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |
| Res | 16 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |
| Effect | 16 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Spd | 16 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |