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Tiger-Roar Axe

虎の剛斧

Might
16
Range
1

Топор с Mt 16 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1). Если герой
начинает бой или союзник в пределах 2 клеток, он получает Atk/Spd/Def/Res +5, а при
полном HP противника делает гарантированную повторную атаку. Ковки дают повторную
атаку всегда и снижение урона на 20% Def; эффектная ковка при HP противника не ниже
75% добавляет бонус 4 плюс число противников в 3 рядах и 3 столбцах × 2 (максимум
10) и замедляет зарядку Special противника.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack.
Atk 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).
Def 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).
Res 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).
Effect 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 4 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 10), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Spd 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).