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Tome of Despair

破滅の邪書

Might
14
Range
2

Том с Mt 14 и дальностью 2. Даёт Atk +3. В начале боя при HP не ниже 25% снижает
Atk/Res противника на 6, а по сумме бонусов героя и штрафов противника: от 5
противник не делает повторную атаку, от 10 герой делает гарантированную повторную,
от 15 зарядка Special противника замедляется на 1. Эффектная ковка в начале фазы
снижает Atk/Res на 7 и накладывает Hush Spectrum и Ploy на ближайших противников, а
в бою снижает их Atk/Res на 10% Res плюс 6 и урон на 20% Res. Атрибутные ковки
отменяют бонусы противника к Atk/Res.

Формы и ковки

Ковка Might Эффект
— 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Res+6 bonus and foe has an Atk/Res-6 penalty, the calculated total will be 24.)
Atk 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat."
Def 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat."
Res 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat."
Effect 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Res-7, 【Hush Spectrum】, and【Ploy】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 10% of unit's Res at start of combat + 6 and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Hush Spectrum】 Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat. 【Ploy】 Neutralizes Bonus Doubler, Treachery, and Grand Strategy effects active on unit during combat through unit's next action.
Spd 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat."