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Tome of Grief

哀歌の書

Might
14
Range
2

Том с Mt 14 и дальностью 2. В начале хода при HP не ниже 25% снижает Atk/Res на 7 и
лишает возможности контратаковать ближайших противников и тех, кто в пределах 2
клеток от них. В начале боя при таком HP герой получает Atk/Spd/Def/Res +5, отменяет
бонусы противника к Atk/Res и получает зарядку Special +1 за атаку. Эффектная ковка
добавляет урон в размере 20% Res и гарантированную повторную атаку. Есть атрибутные
ковки.

Формы и ковки

Ковка Might Эффект
— 14 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Atk 14 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Def 14 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Res 14 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Effect 14 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk/Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.
Spd 14 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).