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Tome of Reglay

銀の魔道軍将の書

Might
14
Range
2

Том с Mt 14 и дальностью 2. Даёт Atk +3. В начале хода сдвигает отсчёт Special на 1
у магов в пределах 2 клеток (включая героя), у которых он максимален. Если HP
противника не ниже 75%, герой получает в бою Atk/Spd +6. Ковки в начале хода дают
герою и союзникам в пределах 2 клеток Atk/Spd +6 и отмену штрафов и ускоряют
Special, а в бою добавляют Def/Res +5 и снижение урона от первой атаки на 7;
эффектная ковка ещё даёт урон в размере 20% Spd и вдвое ослабляет процентное
снижение урона противника.

Формы и ковки

Ковка Might Эффект
— 14 Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat.
Atk 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Def 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Res 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Effect 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11; if support partner is within 3 spaces of unit, value is treated as 11), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Spd 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.