🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Tome of Storms

万雷の書

Might
14
Range
2

Том с Mt 14 и дальностью 2. Даёт Spd +3. Если HP противника не ниже 75%, герой
получает в бою Atk/Spd +5 и отменяет гарантированные повторные атаки противника и
помехи своим. Ковки усиливают бонус до 6 плюс 15% Spd, отменяют бонусы противника к
Spd/Res и при превосходстве в Spd лишают его контратаки; эффектная ковка даёт Canto
(1), снижает Spd/Res на 7 с Exposure у ближайших противников и добавляет урон в
размере 20% Spd.

Формы и ковки

Ковка Might Эффект
— 14 Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Atk 14 Grants Spd+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd = 6 + 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Res, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack.
Def 14 Grants Spd+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd = 6 + 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Res, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack.
Res 14 Grants Spd+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd = 6 + 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Res, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack.
Effect 14 Grants Spd+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd = 6 + 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Res, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack. Enables【Canto (1)】. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Exposure】 Foe's attacks deal +10 damage.
Spd 14 Grants Spd+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd = 6 + 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Res, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack.