Might
14
Range
2
Том с Mt 14 и дальностью 2. В начале хода, если HP героя не выше 75% и его атака
может запустить Special, отсчёт сдвигается на 1, а при срабатывании Special герой
наносит дополнительно 10 урона. Эффектная ковка даёт Spd +6, если герой начинает
бой. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |
| Atk | 14 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |
| Def | 14 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |
| Res | 14 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |
| Effect | 14 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. If unit initiates combat, grants Spd+6 during combat. |
| Spd | 14 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. |