Might
14
Range
1
Звериное оружие с Mt 14 и дальностью 1. Ускоряет Special (отсчёт −1). При HP не ниже
25% снижает Atk/Def противника на 6, запрещает повторные атаки обоим бойцам, а при
начале боя в превращённом виде даёт герою ещё одно действие (раз в ход). В начале
хода герой превращается, если рядом только звери и драконы или нет союзников; тогда
он получает Atk +2 и контратакует с любой дистанции. Эффектная ковка добавляет
Panic и Exposure для ближайших противников и снижение урона. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
| Def | 14 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
| Res | 14 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7,【Panic】, and【Exposure】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 6 (max 12), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, neutralizes unit's penalties to Atk/Def, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and both unit and foe cannot make a follow-up attack during combat, and also, if unit initiates combat while transformed, grants another action to unit after combat (once per turn). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |