Might
11
Range
1
Топор с Mt 11 и дальностью 1. Снижает Spd героя на 5, но герой атакует дважды, даже
если бой начинает противник, и получает к Atk половину суммы своих бонусов. Эффектная
ковка добавляет Canto (2), бонусы Atk/Def и отмену бонусов противника для героя и
союзников рядом, а также лечение 7 HP после боя. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 11 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat. |
| Atk | 11 | Inflicts Spd-5 and grants Atk/Def/Res+5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice). Grants Atk+X to unit, inflicts Atk-X on foe, and unit makes a guaranteed follow-up attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit). |
| Def | 11 | Inflicts Spd-5 and grants Atk/Def/Res+5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice). Grants Atk+X to unit, inflicts Atk-X on foe, and unit makes a guaranteed follow-up attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit). |
| Res | 11 | Inflicts Spd-5 and grants Atk/Def/Res+5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice). Grants Atk+X to unit, inflicts Atk-X on foe, and unit makes a guaranteed follow-up attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit). |
| Effect | 11 | Inflicts Spd-5 and grants Atk/Def/Res+5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice). Grants Atk+X to unit, inflicts Atk-X on foe, and unit makes a guaranteed follow-up attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit). Enables【Canto (2)】. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
| Spd | 11 | Inflicts Spd-5 and grants Atk/Def/Res+5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice). Grants Atk+X to unit, inflicts Atk-X on foe, and unit makes a guaranteed follow-up attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit). |