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Tyrfing

ティルフィング

Might
16
Range
1

Меч с Mt 16 и дальностью 1. Если HP героя не больше 50%, он получает Def +4 в бою.
Эффектная ковка позволяет раз за бой выжить с 1 HP при HP не ниже 50% и даёт Atk/Def
+5 рядом с союзником. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 If unit's HP ≤ 50%, grants Def+4 during combat.
Atk 16 At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
Def 16 At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
Res 16 At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”
Effect 16 At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” If unit is adjacent to an ally, grants Atk/Def+5 during combat.
Spd 16 At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”