Might
14
Range
2
Том с Mt 14 и дальностью 2. Ускоряет Special (отсчёт −1) и позволяет проходить через
клетки противников. Герой может перейти к клеткам рядом с союзниками, на Divine Vein,
на защитной или труднопроходимой местности. В начале хода и после действия снижает
Atk/Res ближайших противников на 7 и накладывает Sabotage. В бою герой получает
Atk/Spd/Def/Res +15, наносит дополнительно 25 урона и снижает урон от атак на 15.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Unit can move through foes' spaces. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. |