Might
14
Range
2
Том с Mt 14 и дальностью 2. Ускоряет Special (отсчёт −1) и засчитывает героя так,
будто его Res на 5 выше. В начале фазы игрока и фазы противника даёт герою и
союзникам в пределах 3 клеток Atk/Def/Res +6, Fringe Bonus, Bulwark и Imbue. В бою
герой получает Atk/Def/Res +16, наносит дополнительно 25 урона, снижает урон от атак
на 15, замедляет зарядку Special противника и ускоряет свой Special (макс. на 3).
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. At start of player phase or enemy phase, grants Atk/Def/Res+6,【Fringe Bonus】,【Bulwark】, and 【Imbue】to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-X to unit before unit's first attack during combat (X = the number of allies within 3 rows or 3 columns centered on unit; max 3). 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |