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Vengeful Lance

復讐鬼の槍

Might
16
Range
1

Копьё с Mt 16 и дальностью 1. Даёт Atk +3. Если рядом нет союзников, герой получает
Atk/Spd +6, а при отсутствии повторной атаки наносит урон в 50% от разницы Atk и
Def противника. Эффектная ковка добавляет Panic и Undefended для ближайших
противников и ускорение Special. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def.
Atk 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).
Def 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).
Res 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).
Effect 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Panic】, and【Undefended】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Undefended】 Unit cannot be protected by Savior through their next action.
Spd 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).