🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Veteran Lance

古強者の槍

Might
16
Range
1

Копьё с Mt 16 и дальностью 1. Если бой начинает противник или HP противника в
начале боя не меньше 70%, герой получает Atk/Res +5. Эффектная ковка в начале хода
снижает Atk на 7 у противника рядом с другим противником, чей Res не выше Res
героя минус 3.

Формы и ковки

Ковка Might Эффект
— 16 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Atk 16 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Def 16 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Res 16 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Effect 16 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.
Spd 16 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.