Might
16
Range
1
Копьё с Mt 16 и дальностью 1. Если бой начинает противник или HP противника в
начале боя не меньше 70%, герой получает Atk/Res +5. Эффектная ковка в начале хода
снижает Atk на 7 у противника рядом с другим противником, чей Res не выше Res
героя минус 3.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. |
| Atk | 16 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. |
| Def | 16 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. |
| Res | 16 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. |
| Effect | 16 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. |
| Spd | 16 | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. |