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Violdrake Bow

紫竜山の荒弓

Might
14
Range
2

Лук с Mt 14 и дальностью 2, эффективный против летающих. При HP не ниже 25% герой
получает Atk/Spd/Def/Res +4, наносит дополнительный урон в 10% от Spd и считает
урон по меньшему из Def и Res противника. Эффектная ковка при HP противника от 75%
или Penalty на нём даёт ещё +4 к характеристикам и зеркалит штрафы противника.

Формы и ковки

Ковка Might Эффект
— 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res.
Atk 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res.
Def 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res.
Res 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res.
Effect 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = current penalty on each of foe's stats during combat; calculates each stat penalty independently). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd 14 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), and calculates damage using the lower of foe's Def or Res.