Might
16
Range
1
Меч с Mt 16 и дальностью 1. Даёт Res +3. Если бой начинает противник или HP героя
ниже 100%, он снижает Atk/Def противника на 6 и восстанавливает 7 HP, когда наносит
урон. Эффектная ковка добавляет снижение урона, а при бое с союзником рядом и HP не
ниже 50% — выживание с 1 HP раз в ход. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
| Atk | 16 | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). |
| Def | 16 | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). |
| Res | 16 | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). |
| Effect | 16 | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and reduces damage from attacks by X% during combat (if foe uses magic or staff, X = 80; otherwise, X = 40; excluding area-of-effect Specials). If foe initiates combat, unit is within 3 spaces of an ally, unit's HP ≥ 50%, and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per turn; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers, this effect will trigger too, regardless of its HP conditional). |
| Spd | 16 | Grants Res+3. At start of combat, if unit's HP ≤ 99%, if foe's HP ≥ 75%, or if foe initiates combat, inflicts Atk/Def-6 on foe, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit deals damage to foe during combat, restores 8 HP to unit (triggers even if 0 damage is dealt). |