Might
14
Range
2
Том с Mt 14 и дальностью 2. В начале хода рядом с союзником герой и союзники в
пределах 2 клеток получают Atk/Res +6, ускоренную зарядку Special и возможность
перейти к союзнику. В пределах 3 клеток от союзника герой получает Atk/Spd/Def/Res
+5, отменяет штрафы к Atk/Spd и делает гарантированную повторную атаку. Эффектная
ковка добавляет урон в 15% от Atk, лечение 7 HP и выживание с 1 HP.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
| Atk | 14 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
| Def | 14 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
| Res | 14 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |
| Effect | 14 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials), restores 7 HP to unit when unit deals damage to foe during combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
| Spd | 14 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. |