Might
16
Range
1
Меч с Mt 16 и дальностью 1. Ускоряет Special (отсчёт −1). Если HP противника не
меньше 75%, герой получает Atk/Spd +5, а при Spd выше, чем у противника, быстрее
заряжает Special. Эффектная ковка при HP не ниже 25% добавляет Atk/Spd +5 и снижение
урона от разницы в Spd (макс. 40%).
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
| Atk | 16 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
| Def | 16 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
| Res | 16 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
| Effect | 16 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Spd | 16 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |