Might
14
Range
1
Звериное оружие с Mt 14 и дальностью 1. Ускоряет Special (отсчёт −1). Союзники в
пределах 2 клеток могут перейти в любую клетку рядом, а герой — к клеткам рядом с
такими союзниками. В начале хода и фазы противника при HP не ниже 25% герой и
союзники рядом получают Atk/Def +6, Resonance: Blades и Resonance: Shields. В бою
герой снижает Atk/Def противника на 20% от своего Def плюс 6, наносит урон в 20%
от Def и снижает урон от атак. В начале хода превращается, если рядом только звери и
драконы или нет союзников.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants Atk/Def+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn, and also, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. For allies within 2 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1. If foe initiates combat or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, + 6, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |