Might
16
Range
1
Меч с Mt 16 и дальностью 1. Ускоряет Special (отсчёт −1). В начале фазы игрока и
фазы противника снижает Spd/Def героя на 7. При HP не ниже 25% герой получает
Atk/Spd/Def/Res +5, удваивает свои текущие штрафы как бонус, наносит урон в 1,5
суммы своих штрафов, отменяет гарантированные повторные атаки противника и запреты
своих, снижает первый удар на 40% и восстанавливает 7 HP после боя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7 on unit through unit's next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently), unit deals damage = total penalties on unit × 1.5 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. |