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Wind's Brand

深き印の風

Might
14
Range
2

Том с силой 14 и дальностью 2. В начале хода снижает на 7 Atk у противника с самым
высоким Atk. Есть атрибутные ковки Atk, Spd, Def и Res, а эффектная ковка в бою
повышает Atk/Spd/Def/Res героя на число соседних союзников, умноженное на 2.

Формы и ковки

Ковка Might Эффект
— 14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Atk 14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Def 14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Res 14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Effect 14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Spd 14 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.