Might
14
Range
2
Том с силой 14 и дальностью 2. В начале хода снижает на 7 Atk у противника с самым
высоким Atk. Есть атрибутные ковки Atk, Spd, Def и Res, а эффектная ковка в бою
повышает Atk/Spd/Def/Res героя на число соседних союзников, умноженное на 2.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
| Atk | 14 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
| Def | 14 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
| Res | 14 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
| Effect | 14 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
| Spd | 14 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |