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Winds of Silesse

シレジアの風

Might
14
Range
2

Том с силой 14 и дальностью 2. Даёт Spd +3; если рядом нет союзника, в бою даёт
Atk/Spd +6. Есть атрибутные ковки Atk, Spd, Def и Res, которые при начале боя
героем или одном соседнем союзнике и менее дают Atk/Spd +6 и снижают Spd/Res
противника на 20% Spd героя. Эффектная ковка в начале хода при HP от 25% даёт
Atk/Spd +6, Desperation и ускоренный заряд Special, а в бою Atk/Spd +5.

Формы и ковки

Ковка Might Эффект
— 14 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.
Atk 14 Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
Def 14 Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
Res 14 Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
Effect 14 Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
Spd 14 Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.