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Witchy Wand+

キャンディの杖+

Might
12
Range
2

Посох с силой 12 и дальностью 2. После боя, если герой атаковал, сбрасывает отсчёт
Special цели и противников в пределах 2 клеток от неё и накладывает на них статус,
снижающий заряд Special на 1 за каждую атаку. Эффектные ковки: одна считает урон
посоха как у обычного оружия, другая не даёт противнику контратаковать.

Формы и ковки

Ковка Might Эффект
— 12 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Effect 12 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Calculates damage from staff like other weapons.
Effect 12 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Foe cannot counterattack.