Might
14
Range
2
Том с силой 14 и дальностью 2. Даёт Spd +3; при HP от 50% и начале боя героем
он делает повторную атаку до контратаки противника. Есть атрибутные ковки Atk, Spd,
Def и Res, которые ещё дают Atk/Spd +5 в бою. Эффектная ковка при начале боя
героем или союзнике рядом добавляет Atk/Spd (до +10) от суммы бонусов героя
и противника и при перевесе в Spd на 10 и более отменяет запрет повторных атак.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Atk | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Def | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Res | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Effect | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks. |
| Spd | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |