Might
8
Range
2
Лук с силой 8 и дальностью 2. Ускоряет Special (отсчёт -1), эффективен против летающих,
герой атакует дважды даже при контратаке. При начале боя героем или союзнике рядом
даёт Atk/Spd/Def/Res в размере 15% Spd плюс 5, добавляет урон за Bonus и Penalty (до 25),
вдвое ослабляет процентное снижение урона у противника и отменяет снижение заряда
Special героя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 8 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties; excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit after first Special trigger per combat (excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |