Might
14
Range
2
Кинжал с силой 14 и дальностью 2. Ускоряет Special (отсчёт -1). Если герой начинает
бой или дальность противника равна 2, даёт Atk/Spd/Def/Res +5 и бонус к Atk в размере
40% HP союзника со вторым по малости HP (до 20), отменяет запрет повторных атак,
а при HP от 25% позволяет выжить с 1 HP. Эффект Dagger 7 снижает Def/Res на 7
у цели и противников рядом с ней.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |